Seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo 's limit) " Seta g_ctf_capture_leadlimit -1 "CTF capture lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo 's limit)" Seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo 's limit) " Seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo 's limit)" Seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo 's limit) " Seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo 's limit)" Seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo 's limit) " Seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo 's limit)" this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. Set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up " Set g_playerclip_collisions 1 " 0 = disable collision testing against playerclips, might be useful on some defrag maps " Set g_player_brightness 0 "set to 2 for brighter players " Set g_cloaked 0 "display all players mostly invisible " Set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap " Set samelevel 0 "when 1, always play the same level over and over again " Set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints " This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list " Seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. Seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle " Seta g_maplist_index 0 "this is used internally for saving position in maplist cycle " Seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare " Seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again " Set g_maplist_mostrecent " " "contains the name of the maps that were most recently played " Set g_norecoil 0 "if set to 1 shooting weapons won 't make you crosshair to move upwards (recoil) " Set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client" Set g_nodepthtestitems 0 "disables depth testing on items" Set g_nodepthtestplayers 0 "disables depth testing on players" Set g_fullbrightitems 0 "brightens up items" Set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" Seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was seconds are over" changes a cvar and reports it to the server (for the menu to notify theĪlias setreport "set \ "$1\ " \ "$2\ " sendcvar \ "$1\ " "Īlias if_dedicated "_detect_dedicated_$qport $ " Set g_nexuizversion 2.5svn "Nexuiz version (formatted for humans) "
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |